

Mordor has no cavalry and mediocre starting units, but makes up for it with the late game access to Olog-Hai, heavily armored troll units that can smash through almost anything in their way, as well as stronger Uruk infantry units. Mordor - Spammer/Brute Force: As you would expect, Mordor can field massive numbers of Orc units.A relatively weak roster early on, but later-game development gives them access to viciously effective Uruk-Hai units, including the specialized pike units that will give them a huge advantage over Rohan. Dominion of Isengard - Balanced/Industrialist: Has access to a wider variety of troops relative to Orc factions and even Mordor.Evolves to more of Generalist faction later on, with access to strong swordsmen and spearmen units, as well as fast cavalry. Dale - Ranger early on, with no real ability to produce strong melee troops, and a corresponding reliance on archers and skirmishers.Arnor - Elitist/Generalist: Has the strongest (non-Elf) units in the game all-round.Free Peoples Of Eriador - Guerilla/Ranger: Many units are cheap but comparatively weak in straight-up fights, with emphasis on light infantry, militia, and Dunedain Rangers.They also have access to and focus on securing mineral-rich mountain territories. Elitist due to the effectiveness and costliness of their high-tier units.


Any force of them will be a tough challenge.
